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Out Now: Steinberg Cubase Pro 9. However it works without having to provide any serial number of the hardware or anything. If anyone find this method disturbing or illegal I'm absolutly willing to put this down. It's just meant as a heads up for everybody.!! It is more fully featured than LE and slightly less than Elements.
Just follow the instructions below. Create a free MySteinberg account 2. Our YouTube channel not only offers a selection of product presentation videos but also several very helpful and informative video tutorials. Shop Software Host Applications. WaveLab WaveLab Pro 9. Find your local Steinberg dealer. Audio Interfaces. Try Steinberg Software now for 30 days. Content Sets Sequel Content Sets turn Sequel and Cubase into a fully fledged music factory for your favorite music style! Education Steinberg offers a range of products at special education pricing for facilities, educators and students.
Host Applications. Nuendo SyncStation. The operation of the Note Expression editor is similar to how standard controller or automation data is edited: you can use the Draw and Line tools to create the appropriate shape.
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For example, you can scale the data vertically, tilt it left or right, or stretch it horizontally from any point in the timeline. If the editor is too small, you can increase its size vertically; but the horizontal size of the editor is based on the horizontal zoom factor of the Key editor. A particularly sagacious move on the part of Steinberg's developers is that, in addition to being able to edit Note Expression data visually, you can also manipulate it in the Logical editor.
Apparently, this instantly made playback seem more realistic, thanks to the increased level of subtle variation. And I'm sure this example is just scratching the surface of what will be possible. As you can probably start to appreciate, the Note Expression features in Cubase 6 have incredible sophistication and depth. But alas, there just isn't space. Even if the Note Expression features aren't relevant to the way in which you personally use Cubase, what's particularly great is how some of the editing functionality for Note Expression has been used in other areas of the program.
For example, the way data can be manipulated in the Note Expression editor is so useful that Steinberg have duplicated this idea for controller and automation editing. Now, when you select controller or automation data, editing controls appear at the edges of the data, enabling you to tilt, scale and stretch the selected events, just as you can expression data.
This is incredibly neat and clever. But let me digress and mention that putting tracks into folders has itself been made easier, courtesy of the 'Move Selected Tracks to New Folder' command. Should the folder contain parts and events that don't conform to the same timings and priorities, Cubase will tersely inform you that "The tracks in this folder are not completely in sync. Group editing could fail! Group Editing is rather useful, and part of its convenience can be attributed to the ease with which it can be enabled and disabled.
This toggles Group Editing and, in theory, selects all the other 'in sync' objects; in practice, the initial selection state sometimes seems completely random, but this is easily resolved by simply selecting another object within the folder, after which everything works as advertised. As you might expect, Group Editing is particularly handy for situations where you're recording multiple tracks simultaneously, since the recorded audio events will all share the same start and length times.
One of the examples Steinberg give for this type of situation is recording drums, and, in addition to making multitrack editing easier, Cubase 6 also makes it easier to correct the timing of rhythmic material. The Hitpoint detection algorithm is noticeably improved in Cubase 6, and it's now visually much easier to adjust the threshold with the aid of two horizontal lines that indicate the point at which spurious Hitpoints are excluded. This is obviously quite useful for drum replacement.
With the Hitpoints created, you can close the Sample editor and open the Quantise Panel. In order to make quantising audio easier, the MIDI and audio quantise functionality has been consolidated under one set of commands in Cubase 6. This is where you specify how slices are created from the Hitpoints, and you'll see the name of the track containing the event for which Hitpoints were created in the Sample editor.
The white lines indicate where the audio events will be sliced, and the red lines show from which event the slice will be derived.
The reason this is important is that when you click the Slice button, all tracks will be sliced identically, so that everything stays in phase when you move things around. But since not every drum in the kit is going to be playing the same rhythm, adjusting the Priority settings between different tracks allows you to ensure that no beats are left behind. The master set of Hitpoints is shown in red across the different tracks, making it really easy to see how adjusting the Priorities will affect the slicing.
Initially, everything except the first track appears greyed out. The way to enable additional tracks is by clicking in the Priority column, but this wasn't exactly obvious at first, since I'm so used to seeing Enable buttons elsewhere in the program. Once you've carved up the slices, you can move down the Panel to the newly refreshed quantise section, where you can quantise the audio events as if they were MIDI.
And, once the timing of the Events has been refined, there's the final Crossfades section, which makes it easy to smooth over any gaps that were created during the quantise procedure. The idea behind the Crossfades section seems to be that overlapping events are trimmed, gaps are covered up by stretching previous events, and neat little crossfades are applied to cover up the edits.
One of the problems with this type of functionality is that it often ends up like the Apples of Sodom: great on the surface, but tending to fail once you attempt anything other than the most basic of edits. Plus, having more flexible commands for quantising audio is going to be useful in so many other scenarios. Cubase has never been particularly accomplished at handling multiple takes.
Previously, Cubase had two Record Modes that set the recording behaviour of the program based on whether you were recording in Cycle mode or not. These options have been replaced by two new modes that set the recording behaviour according to whether you're recording audio or MIDI events. When recording audio events, the default mode is Keep History.
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